Duskmourn: House of Horror
Nowhere to Run (DSK-111) (Foil)
Nowhere to Run (DSK-111) (Foil)
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When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
