Dark Ascension
Hinterland Hermit // Hinterland Scourge (DKA-094) (Foil)
Hinterland Hermit // Hinterland Scourge (DKA-094) (Foil)
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Creature — Human Werewolf // Creature — Werewolf
Common
Steven Belledin
NOT LEGAL
StandardNOT LEGAL
FutureNOT LEGAL
HistoricNOT LEGAL
TimelessNOT LEGAL
GladiatorNOT LEGAL
PioneerNOT LEGAL
ExplorerLEGAL
ModernLEGAL
LegacyLEGAL
PauperLEGAL
VintageNOT LEGAL
PennyLEGAL
CommanderLEGAL
OathbreakerNOT LEGAL
StandardbrawlNOT LEGAL
BrawlNOT LEGAL
AlchemyLEGAL
Pauper CommanderLEGAL
DuelNOT LEGAL
OldschoolNOT LEGAL
PremodernNOT LEGAL
PredhAt the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.
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Hinterland Scourge
Hinterland Scourge must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
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Hinterland Scourge
Hinterland Scourge must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
This creature must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
