Dark Ascension
Hinterland Hermit // Hinterland Scourge (DKA-094)
Hinterland Hermit // Hinterland Scourge (DKA-094)
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Hinterland Scourge
Hinterland Scourge must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

