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Dark Ascension

Hinterland Hermit // Hinterland Scourge (DKA-094)

Hinterland Hermit // Hinterland Scourge (DKA-094)

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Creature — Human Werewolf // Creature — Werewolf
Common
Steven Belledin
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Explorer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.

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Hinterland Scourge


Hinterland Scourge must be blocked if able.


At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

This creature must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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